Crazy 8 Rules
Crazy 8 rules in one breath: each player gets seven cards, you must match the top discard by suit or rank or play an Eight (wild, and you name the next suit), you draw one card when you cannot, and the first to empty their hand wins the hand and scores the cards the other player still holds: 50 for an Eight, 10 for a face card, 1 for an ace, face value for the rest. First to 100 wins the game. Everything below is the full reference for classic two-player Crazy Eights (also written Crazy 8 or Crazy 8s); new to it? The how-to-play guide walks through a hand step by step.
Play Crazy Eights NowCrazy 8 rules at a glance
- Deal: seven cards each; the rest is the stock, top card turned up to start the discard pile (a starter Eight is buried)
- Play: match the top discard by suit or rank, or play an Eight and name the suit to follow
- No match: draw one card; if it fits, play it. Pass only when nothing can be drawn or played
- Hand ends: when a player has no cards left, or both players pass in turn
- Scoring: the winner scores the cards left in the other hand — Eight 50, face card 10, ace 1, others face value
- Game: first to 100 points
Objective
Be the first to play every card from your hand. Each card played must match the top card of the discard pile by suit or by rank, except the Eights, which are wild. The player who goes out scores the value of the cards the opponent is still holding, and the first player to reach 100 points over a series of hands wins the game.
Players, cards and the deal
- Players: 2 on CardCouch, head-to-head against the computer. With a physical deck the game is played by 2 to 7 (two decks for more than about five).
- Deck: a standard 52-card deck, no jokers.
- Deal: seven cards each, one at a time, face down. (Traditional games with three or more players deal five each.)
- Stock: the undealt cards are placed face down as the stock.
- Starter: the top card of the stock is turned face up to begin the discard pile. If it is an Eight, it is buried in the stock and the next card is turned; this repeats until the starter is not an Eight.
- Dealer: the deal alternates each hand. The non-dealer plays first. The computer deals hand 1, so you go first in hand 1, the computer in hand 2, and so on.
A legal play
On your turn you may play exactly one card from your hand onto the discard pile if it is:
- the same suit as the suit currently to follow — normally the top card's suit, or the suit named after an Eight; or
- the same rank as the top card — a Ten on a Ten, a Queen on a Queen — which changes the suit to that of the card you played; or
- an Eight, which may be played on any card.
Only one card is played per turn. If you hold a legal card you must play one; drawing is only for when nothing fits (see below). There is no requirement to announce your last card and no penalty for forgetting to.
The Eight
When you play an Eight you name a suit — any of the four, whether or not you hold it. The next player must play a card of that suit or another Eight, or draw. The named suit remains in force until a card of that suit is played (after which that card is simply the top card) or another Eight is played and a new suit is named.
Going out with an Eight
If the Eight is the last card in your hand, the hand ends at once and no suit is named. On CardCouch the suit chooser only appears when you still have cards left.
Drawing
If you cannot play, you draw the top card of the stock. In the rule used on CardCouch:
- You may only draw when no card in your hand fits; there is no drawing instead of playing.
- You draw one card at a time.
- A drawn card that is a legal play is played at once; you cannot draw past it.
- A drawn card that does not fit stays in your hand and you draw again.
- You continue until you play a card or there is nothing left to draw.
Your turn ends when you play a card, not when you draw. Only if the stock and the reshuffle are both exhausted while you still have no legal card does the turn end without a play — you pass (see below).
This is the rule that varies most between houses. Many rule sets let a player draw even when they could play; others end the turn after a single non-fitting draw, or after a fixed number of draws. They are listed under variations below; none apply on CardCouch.
When the stock runs out
As soon as the stock is empty and a player needs to draw, the discard pile — everything except its top card — is shuffled to form a new stock. The top card stays in place and the suit to follow does not change. This can happen more than once in a long hand.
Passing and blocked hands
A player may pass only when both of these are true: there is nothing left to draw (the stock is empty and the discard pile holds only its top card), and they have no legal card. On CardCouch a Pass button appears in precisely that situation and at no other time.
If both players pass one after the other, the hand is blocked. Both hands are totalled using the scoring table below; the player with the lower total scores the difference. Equal totals score nothing, and the next hand is dealt.
Scoring
The hand ends the instant a player plays their last card. That player scores the total of the cards left in the opponent's hand:
- Eight = 50
- King, Queen, Jack = 10 each
- Ace = 1
- 2, 3, 4, 5, 6, 7, 9, 10 = face value
The first player to reach 100 points wins the game. Points are only ever scored by the winner of a hand, so scores cannot tie at the finish.
Rules at a glance
| Rule | CardCouch plays |
|---|---|
| Cards each | 7 |
| Starter | Top of stock; an Eight is buried and another turned |
| First to play | Non-dealer; deal alternates |
| Legal play | Match suit to follow, match rank, or any Eight |
| Eight | Wild; player names the next suit |
| Draw | One at a time until you can play, only when nothing in hand fits |
| Empty stock | Discards reshuffled under the top card |
| Pass | Only with nothing to draw and no legal card; two passes block the hand |
| Hand score | Eight 50 · K/Q/J 10 · A 1 · others face value |
| Game | First to 100 |
Common variations
Crazy Eights is played differently in almost every house. These are the rules you are most likely to meet; none are used on CardCouch:
- Queens skip: the next player loses their turn (with two players, you play again).
- Twos draw two: the next player draws two cards and may not play; a Two answered by a Two often stacks to four.
- Jacks reverse: in games of three or more, the direction of play reverses. Aces are the reverse card in some houses, and skip in others.
- Last card: a player down to one card must say so (“last card” or “one”) or draw a penalty card if caught.
- Voluntary draw: a player who does not wish to play may draw instead — common in published rules, and the usual way to keep an Eight back.
- Draw one only: a player who cannot play draws a single card and, if it does not fit, the turn passes.
- Draw limit: some houses cap the draw at a fixed number of cards, often three, after which the player passes.
- Starter Eight left in place: some tables do not bury a starter Eight; the first player may then play anything, or the dealer names the suit.
- Three or more players: five cards each; six or more players usually use two decks; partnership play is sometimes seen with four.
- Mau-Mau, Switch and Uno: the same game with a fixed roster of action cards — skip, reverse, draw two and wild — either agreed at the table or printed on a special deck.
Frequently asked questions
Is Crazy 8 the same game as Crazy Eights?
Yes. Crazy 8, Crazy 8s and Crazy Eights are the same game; the digit is just the shorter spelling. The rules on this page are the classic two-player version, and the same rules run the free game on CardCouch.
Can you play an Eight on an Eight?
Yes. An Eight matches any card, including another Eight, and whoever plays it names the suit afresh. An Eight is also the only card that matches an Eight by rank, so after an Eight is played the next player must follow the named suit or play an Eight of their own.
Do you have to play a card if you can?
On CardCouch, yes. If any card in your hand is a legal play you must play a card; you can only draw when nothing fits, and you may not pass while there is still something to draw. Many published rule sets are looser and let a player who does not wish to play draw instead; treat that as a variant to agree on before a home game.
Can you play the card you just drew?
Yes — and on CardCouch you must. A drawn card that matches the suit to follow or the top card's rank, or is an Eight, is played at once; you cannot draw past it. If it does not fit, it stays in your hand and you draw again.
What happens when the stock runs out in Crazy Eights?
The discard pile, all except its top card, is shuffled to form a new stock and play continues. The top card stays where it is and the suit to follow is unchanged. Only when there is nothing left to reshuffle can a player be forced to pass.
What is a blocked hand?
A hand where neither player can move: the stock is empty, nothing is left to reshuffle, and both players pass in turn. Both hands are totalled and the player with the lower total scores the difference. If the totals are equal, nobody scores.
Who plays first in Crazy Eights?
The non-dealer. The deal alternates each hand, so the players alternate going first. On CardCouch the computer deals hand 1, so you lead the first hand.