Cribbage Glossary

Complete dictionary of cribbage terms, from common phrases to traditional slang.

B

Balk
To throw cards to the opponent's crib that are unlikely to score together, such as a King and a 9. Also spelled 'baulk'.
Box
Another name for the crib.

C

Cut-throat
Usually cribbage played with the muggins rule; sometimes three-player cribbage with no partners.
Count
The running total during pegging (maximum 31), or the act of tallying points in a hand.
Crib
The four cards (two from each player) set aside face-down. The dealer scores the crib after both hands are counted.
Cut Card
See 'Starter'.

D

Dealer
The player who deals the cards and will score the crib that round.
Double Pair Royal
Four cards of the same rank, scoring 12 points.
Double Run
A run of three cards with one pair (e.g., 4-4-5-6), scoring 8 points (two runs of 3 plus a pair).
Double Skunk
Winning before your opponent reaches 61 points. Often counts as 3 game wins in match play, by agreement.

F

Fifteen
Any combination of cards totaling exactly 15, scoring 2 points.
Flush
Four or five cards of the same suit. In hand: 4 matching = 4 points, 5 matching = 5 points. In crib: must be 5 matching to score.

G

Go
Called when a player cannot play a card without exceeding 31. The opponent plays on while able; the last player to lay a card pegs 1 for the go (2 if that card made exactly 31), and the other player leads the new count.

H

His Heels
When the starter card is a Jack, the dealer immediately scores 2 points. Also called 'nibs'.
His Nobs
See 'Nobs'.
Hole
One point on the cribbage board.

L

Last Card
The final card played in a pegging sequence. Scores 1 point if not reaching 31 (which scores 2).
Lay Away
To discard cards to the crib.
Lurch
The old word for a heavy loss, from the same root as 'left in the lurch'. Today's equivalent is the skunk or double skunk.

M

Muggins
Optional rule, agreed before the game, where if a player undercounts, the opponent can claim the missed points. Not used on CardCouch, where counting is automatic.

N

Nibs
See 'His Heels'. A few tables use nibs and nobs the other way round.
Nineteen Hand
A hand worth nothing. No hand can actually score 19 (or 25, 26 or 27), so 'nineteen' is the traditional joke for zero.
Nobs
Holding a Jack of the same suit as the starter card, scoring 1 point in the show. Counts in the crib as well as in a hand.

P

Pair
Two cards of the same rank, scoring 2 points.
Pair Royal
Three cards of the same rank, scoring 6 points.
Peg
To score points using the pegs on the board.
Pegging
The play phase where players alternate playing cards and score points.
Pone
The non-dealer. The pone cuts the deck and plays first.

R

Run
Three or more cards in sequence regardless of suit, scoring 1 point per card. Ace is low: A-2-3 is a run, Q-K-A is not.

S

Show
The counting of the hands and the crib after the play, non-dealer first, then the dealer's hand, then the crib.
Skunk
Winning before your opponent reaches 91 points. Often counts as 2 game wins in match play.
Skunk Line
The 90-hole mark on the board, often marked with an S. If the winner reaches 121 while the loser is still short of 91, it's a skunk.
Starter
The card turned up after the cut, used in counting but not in pegging. Also called the 'cut card'.
Stinkhole
The 120th hole. Being in the stinkhole means you need exactly 1 point to win.
Street
A section of 30 holes on a cribbage board.

T

Thirty-One
Reaching exactly 31 during pegging, scoring 2 points and resetting the count.
Triple Run
A run with three of a kind (e.g., 5-5-5-6-7), scoring 15 points.

U

Underpegging
Scoring fewer points than a hand or play is worth. Under the muggins rule the opponent may claim the difference.