Cribbage Pegging Strategy

The pegging phase is where games are won and lost. Master offensive and defensive play to gain the edge.

Leading Strategy

The pone (non-dealer) plays first. Your lead sets the tone for the entire pegging round.

Safe Leads (Low Cards)

  • 4: The safest lead. Cannot be paired into 15 with one card.
  • 3: Very safe. Only 15 is with a Q or exact combo.
  • A or 2: Safe, though A-4 and 2-3 are common pairs.

Dangerous Leads

  • 5: Any 10-value card makes 15. Only lead with multiple 5s.
  • 6-7-8-9: Easy targets for 15s and runs.
  • 10-cards: Opponent with a 5 gets easy points.

The "Eleven" Trap

If opponent leads and you bring the count to 11, you're vulnerable to any 4 (making 15). Similarly, counts of 21 are dangerous (any 10-card makes 31).

Offensive Pegging

When behind or needing points, play aggressively to score:

Tactics for Scoring

  • Pair immediately: If opponent leads and you can pair, do it (unless they likely have a third).
  • Set up runs: Play cards that create run opportunities on your next play.
  • Keep 15-makers: Hold onto cards that can make 15 with common totals (5s, 10s).
  • Play touching cards: 7-8, 3-4 sequences can trap opponents into giving you runs.

Run Trapping

If opponent plays 6, you play 8, they might play 7 expecting a run. But if you have another 6, you can pair their 7 follow-up or score 16 points with a quad run.

Defensive Pegging

When ahead or protecting a lead, minimize opponent's scoring opportunities:

Defensive Tactics

  • Avoid the count of 5: Opponent can easily make 15 with any 10-card.
  • Avoid 21: Any 10-card gives opponent 31 for 2 points.
  • Play wide of sequences: If count is 15 and they played 7-8, play a King, not a 6 or 9.
  • Don't pair: Unless you're confident they don't have a third card.
  • Dump high cards early: Get stuck on Go with 10s and you lose points.

Counting Dangers

Certain counts are especially dangerous. Memorize these:

CountDangerCards That Score
5HighAny 10-card (15)
10Medium5 (15)
11Medium4 (15)
21Very HighAny 10-card (31)
26High5 (31)

End of Pegging

The last cards played often determine several points:

  • Last card: Always worth 1 point (or 2 for 31).
  • Count remaining cards: Know what opponent likely has left.
  • Force the Go: Try to make opponent say Go early so you control the endgame.
  • Save low cards: Aces and 2s are easier to play at high counts.

Frequently Asked Questions

Should I lead with a 5 in cribbage?

Generally no. Leading a 5 gives your opponent an easy 15 (2 points) if they have any 10-card. The exception is if you hold multiple 5s or 10s and can benefit from their response.

What is the best lead card in cribbage?

A 4 is often considered the best lead. It cannot be made into 15 with a single card, and if opponent plays a 10-card (for 14), you can play an Ace for 15. Low cards (A-4) are generally safe leads.

When should I play defensively in pegging?

Play defensively when you're ahead in the game, when opponent needs few points to win, or when you have a weak pegging hand. Focus on not giving away points rather than scoring.