Hearts Rules

The complete, official rules of Hearts — from the deal to the final score. New to the game? Start with the how-to-play guide first.

Play Hearts Now

Objective

Hearts is a trick-taking game for four players. Unusually, the goal is to avoid winning tricks that contain penalty cards. When any player reaches 100 points the game ends, and the player with the fewest points wins.

Players and cards

  • Players: 4, each playing for themselves.
  • Deck: a standard 52-card deck, no jokers. Cards rank A (high) down to 2 (low) within each suit.
  • The deal: deal the entire deck out clockwise, 13 cards to each player.

Passing

After the deal, each player selects three cards and passes them face-down to another player, receiving three in return. You must pass before looking at the cards you receive. The direction rotates hand by hand:

  1. First hand — pass to the player on your left.
  2. Second hand — pass to the right.
  3. Third hand — pass across (to the player opposite).
  4. Fourth hand — hold: no passing.

Then the four-hand cycle repeats.

The play

  1. The player with the 2 of clubs leads it to begin the first trick.
  2. Play continues clockwise. Each player must follow the suit led if able; if not, they may play any card.
  3. A trick is won by the highest card of the suit that was led. The winner leads the next trick.
  4. Hearts must be broken before a heart can be led — that is, a heart (or the Queen of Spades) must first have been discarded on a trick where a player could not follow suit. A player holding only hearts may lead one.
  5. First-trick restriction: no hearts and no Queen of Spades may be played on the very first trick (unless a player holds nothing else).

Scoring

Each hand contains 26 penalty points:

  • Each heart = 1 point (13 total).
  • The Queen of Spades = 13 points.

At the end of each hand, players add the penalty points they took. For a full breakdown and worked examples, see the Hearts scoring guide.

Shooting the moon

If one player takes all 26 points in a hand, they score 0 and every other player is charged 26 instead.

Winning

Play continues hand after hand until a player reaches 100 points. The game ends immediately and the player with the lowest total wins.

Common variations

  • Jack of Diamonds: some play that the Jack of Diamonds is worth −10 (a bonus), adding another card worth chasing.
  • Shooting the moon option: the shooter may instead subtract 26 from their own score rather than adding 26 to everyone else.
  • Ending score: casual games sometimes play to 50 for a quicker match.

Frequently asked questions

Who leads the first trick in Hearts?

The player holding the 2 of clubs must lead it to start the first trick of every hand.

Can you lead with a heart?

Not until hearts are 'broken'. Hearts can only be led after a heart (or the Queen of Spades) has been discarded on an earlier trick, or if a player has nothing but hearts left.

Can you play points on the first trick?

No. On the first trick you may not play any hearts or the Queen of Spades, unless that is literally all you hold.

What happens when there's no passing?

Every fourth hand is a 'hold' hand: no cards are passed and play begins immediately with the 2 of clubs.

When does the game of Hearts end?

As soon as any player reaches or exceeds 100 points at the end of a hand. The player with the lowest score at that moment wins.

Put the rules into practice

Play Hearts Free