How to Play Pyramid Solitaire
Your complete guide to Pyramid Solitaire — the quick, addictive card game where you pair cards that add up to 13 and try to clear the pyramid before the stock runs dry.
Overview & Objective
Pyramid is a one-player card game with a standard 52-card deck. Twenty-eight cards are dealt face up in the shape of a pyramid, and your job is to remove every one of them by pairing up cards whose values add up to 13. Because every pyramid card is face up, you can plan ahead — but only cards that nothing overlaps may be used, so the pyramid has to be dismantled from the bottom up.
Setup: The Pyramid, Stock & Waste
- Players: One.
- Deck: A standard 52-card deck, no jokers.
- The pyramid: 28 cards face up in seven rows — 1 card at the top, then 2, 3, 4, 5, 6 and 7. Each row overlaps the row above it, so every card except the bottom row is partly covered by the two cards beneath it.
- Stock: The other 24 cards, kept in a pile at the top left. On CardCouch the top card of the stock is face up.
- Waste: An empty space next to the stock where drawn cards go, face up. Only its top card is in play.
- Card values: Ace = 1, number cards their face value, Jack = 11, Queen = 12, King = 13. Suits never matter.
Which Cards Are Uncovered
The single most important rule: a pyramid card can only be used when it is uncovered — when both cards directly below it have already been removed. At the start only the seven cards in the bottom row are uncovered. Remove two neighbours in the bottom row and the card they were both covering, one row up, becomes available. The apex card at the very top is the last to come free. On CardCouch, uncovered cards are the ones you can tap; covered cards are still visible so you can plan, but they do nothing until they are freed.
Pairs That Make 13
A move is removing two uncovered cards whose values total exactly 13. There are only six combinations, and they are worth learning by heart:
- Ace + Queen (1 + 12)
- 2 + Jack (2 + 11)
- 3 + 10
- 4 + 9
- 5 + 8
- 6 + 7
The two cards can come from anywhere that is in play: two pyramid cards, a pyramid card and the waste, a pyramid card and the stock top, or the waste and the stock top. Tap the first card to select it, then tap its partner; tap the selected card again to change your mind.
Kings
A King is worth 13 all by itself, so it needs no partner: an uncovered King is removed alone with a single tap. Kings are therefore the easiest cards in the game, and the four of them account for four of the 28 pyramid cards — or fewer, if some are hiding in the stock.
The Stock, Waste & Passes
- When no pair is available (or you would rather not take one), tap the stock to draw its top card onto the waste. There is no limit on drawing.
- The top card of the waste is always in play. Cards underneath it come back into play as the ones above are removed.
- When the stock is empty, tap it to recycle the waste into a new stock, in the same order as before.
- You may go through the stock three times in total — the first pass and two recycles. The table shows how many passes you have left. After the third pass the stock stays empty.
Winning (and Getting Stuck)
You win the moment the pyramid is empty — all 28 cards removed. It does not matter how many cards are still in the stock or waste. If the stock is exhausted, no passes remain and no uncovered pair makes 13, the game is stuck; CardCouch tells you so, and you can use Undo to go back as far as you like and try another line, or deal a fresh game. Your moves and time are counted, and your best time, fewest moves and total wins are saved on your device.
Beginner Tips
- Start with the bottom row. Every card you clear there frees something above it; nothing else does.
- Look for the 13s before you draw. A pair in the pyramid is almost always better than one that uses the waste.
- Remove Kings as soon as they are uncovered. They cost nothing and never help anything else.
- Don't waste a pyramid card's partner. If a card in the pyramid has only one partner left in the deck, don't pair that partner with something else.
- Use Undo freely while learning. Seeing why a line failed is the fastest way to improve.
Ready for more? Our Pyramid Solitaire strategy guide goes deeper on clearing more deals.
Frequently Asked Questions
What cards make 13 in Pyramid Solitaire?
Ace + Queen, 2 + Jack, 3 + 10, 4 + 9, 5 + 8 and 6 + 7. A King counts as 13 by itself and is removed on its own. Suits are irrelevant.
Which cards can I play in Pyramid Solitaire?
Only uncovered cards: a pyramid card with nothing overlapping it (both cards beneath it already removed), the top card of the waste, and the face-up top card of the stock. The bottom row is uncovered from the start.
How many times can you go through the stock?
On CardCouch you get three passes: the first run through the 24 stock cards, plus two recycles of the waste. The Passes left counter shows how many recycles remain. Some versions allow only one pass or unlimited passes; three is the most common house rule.
Can every Pyramid Solitaire game be won?
No. Pyramid has a real luck element and a fair share of deals cannot be cleared even with perfect play — estimates for the three-pass rule are roughly one in five to one in four deals won. Unlimited Undo lets you take back mistakes and try a different line before starting a new game.
Does removing the whole stock count as winning?
No. Pyramid is won when the 28 pyramid cards are gone. Whatever is left in the stock and waste at that point is simply ignored.
Can I pair the stock card with the waste card?
Yes. On CardCouch the top card of the stock is face up, so you can pair it with the top card of the waste or with an uncovered pyramid card by selecting one and then tapping the other.
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