Bid Euchre Rules

Bid euchre is Euchre with an auction instead of an up-card. The whole deck is dealt, each player in turn bids the number of tricks their side will take or passes, the high bidder names trump, and the bidding side scores the tricks it takes if it makes the bid or loses the amount bid if it is set. It is a family of games rather than one rule set: four players with 24 cards and six each, or six players with a double deck and eight each, are the two common forms. CardCouch offers only standard four-handed Euchre, not bid euchre.

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Bid euchre at a glance

  • Deal: the entire deck, no kitty, no up-card
  • Bidding: one round, a number of tricks, each bid higher than the last
  • Trump: named by the high bidder; no-trump at many tables
  • Scoring: tricks taken if the bid is made; minus the bid if set
  • Game: a higher total than 10; 32, 50 and 64 are all played

Every detail below varies between regions and families. Treat this as the commonest version and confirm the scoring before you start.

Players, deck and deal

The point of bid euchre is that everything is in play. Nothing is left in a kitty, so a bid rests entirely on the cards you hold. The three common set-ups:

FormDeckCards eachSides
Four-handed24 cards (9 to Ace)6 each, nothing left overTwo partnerships
Six-handedDouble deck, 48 cards8 each, nothing left overThree pairs or two sides of three
32-card tables32 cards (7 to Ace)8 each with four playersTwo partnerships

The six-handed double-deck game is the one most people mean by “bid euchre” in the Midwest; partners sit three seats apart, so each side has every other seat. With two identical cards in the deck, the two copies of a card can land on the same trick. The commonest rule is that the first one played wins; some tables rule the second. Settle it before you deal.

The deal itself follows the usual pattern: start on the dealer's left, go clockwise, deal until the deck is gone (see how to deal in Euchre). The card ranking is standard: right bower, left bower, then Ace down to 9 in trump.

The bidding

  1. Start on the dealer's left. Each player bids a number of tricks (one to the number of cards held) or passes. There is one round only.
  2. Each bid must beat the last. A player who passes is out of the auction. If everyone passes, most tables throw the hand in and the deal moves on; some force the dealer to bid, in the spirit of stick the dealer.
  3. The high bidder names trump. Any suit, and at many tables no trump as well: no bowers, Jacks between Queen and 10, highest card of the suit led wins. Some groups add high or low no-trump, where low means 9s are high and Aces low.
  4. The high bidder leads. At most tables the player who won the auction leads to the first trick; some keep the standard rule that the dealer's left leads. Play then follows the normal rule: follow suit if you can.

Because a bid is a promise, bid what your hand can deliver with partner's help, not what you hope for. With six cards a partnership bid of three or four is ordinary; five or six is a statement.

Scoring a bid

The commonest rule: if the bidding side takes at least as many tricks as it bid, it scores the number of tricks it actually took, so overtricks count. If it falls short it is set and loses the amount bid; scores can go negative. The other side scores the tricks it took, bid or no bid. Two frequent differences:

  • Some tables score a made bid as the bid amount only, with no credit for overtricks.
  • Some tables give the non-bidding side nothing unless the bidders are set.

Game is to a total far above the standard 10: 32 and 50 are common with six cards, 64 is seen with double decks. Compare the ordinary Euchre scoring of 1, 2 and 4 points per hand and you can see why a bid-euchre evening swings so much more.

Take-all bids: shooting the moon and pfeffer

Most versions have a special top bid for taking every trick. In the four-handed six-card game it is usually called pfeffer or pepper; in others shooting the moon. It is normally played alone, partner's cards face down, and is worth a premium: double the normal value or a fixed bonus, with a failed attempt costing the full amount. The exact figure differs from table to table. Hasenpfeffer, which adds a joker as the top trump and a one-card widow, belongs to the same family; both are described on the Euchre variations page.

How it differs from standard Euchre

  • No up-card and no kitty. You cannot order a trump into the dealer's hand, and there is no second round of naming a suit.
  • A number, not a yes or no. Standard Euchre asks only whether you will make trump; bid euchre asks how many tricks.
  • Overtricks matter. In the standard game a sixth trick does not exist; here every trick is a point.
  • Going alone is built into the top bid rather than being a separate declaration.

The standard game, with its two bidding rounds and game to 10, is the one you can play against the computer here: four players in two partnerships, you and a computer partner against two computer opponents. Bid euchre is not offered.

Frequently asked questions

What is bid euchre?

Bid euchre is a family of Euchre variants in which there is no turned-up card. Instead, each player bids the number of tricks their side expects to win, the highest bidder names trump, and the bidding side must take at least that many tricks or lose the amount bid. Pfeffer, pepper and hasenpfeffer are all bid-euchre games.

How many cards are dealt in bid euchre?

The whole deck. With four players and the 24-card deck that is six cards each; with six players and a double 48-card deck it is eight each. Some tables use a 32-card deck (7 to Ace) and deal eight each to four players. There is no kitty, so a bid is based entirely on the cards in your hand.

How is bid euchre scored?

At most tables the bidding side scores the number of tricks it actually took if it makes its bid, and loses the number it bid if it falls short. The other side scores the tricks it took. Some groups score only the bid amount for a made bid, and game totals vary (32, 50 and 64 are all played), so agree before the first deal.

Can you call no trump in bid euchre?

Many versions allow it. In a no-trump hand there are no bowers, Jacks rank between Queen and 10, and the highest card of the suit led wins the trick. Some tables let the caller choose high (Aces high as normal) or low (9s high, Aces low). Whether no-trump is allowed, and whether it scores extra, is a table rule.

Does CardCouch offer bid euchre?

No. CardCouch offers standard four-handed partnership Euchre only: you and a computer partner against two computer opponents, order up or name trump, first side to 10. Bid euchre, buck euchre and the two-, three-, five- and six-handed games are not offered.

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