Who Leads the First Trick in Hearts?

The player holding the 2 of clubs after the pass leads it to the first trick. Everyone else must follow with a club if they have one, and under the common rule CardCouch uses no heart and no Queen of Spades may be played on that trick unless a player holds nothing else. The winner of the trick leads the second. If you are new to the game, start with how to play Hearts; this page covers the first trick alone.

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The first trick, rule by rule

QuestionOn CardCouch
Who leadsWhoever holds the 2♣ after the pass
What they leadThe 2♣ itself, no other choice
If you hold clubsYou must play a club
If you have no clubsAny card except a heart or the Q♠, unless those are all you hold
Points on the trickNone can fall (the common rule, used here)
Second trickLed by whoever played the highest club

Why the 2 of clubs

Hearts is played by four people with a full 52-card deck, so the deal comes out even at 13 cards each and every card, including the 2 of clubs, is in somebody's hand. Starting with a fixed card means there is never a question of who goes first: whoever holds it leads, whether they are the dealer, the dealer's neighbour or anyone else. It also makes the opening trick harmless. The 2♣ is the lowest card of its suit, so the leader cannot win the trick with it, and anyone who holds a club has to follow.

That is the standard rule in North America and the one CardCouch plays. Some tables use another arrangement instead: the player on the dealer's left leads the first trick and may lead any card. If you learned Hearts that way, the 2♣ opening is the only difference you will notice on trick one.

What may be played on the first trick

The usual follow-suit rule applies: if you hold a club you must play one. The first trick is special only when you have no clubs at all. Then you discard a card of another suit, and under the common rule CardCouch uses it may be any card except a heart or the Queen of Spades. The one exception is a hand that holds nothing but hearts and the Queen; a player in that position has nothing else to play, so they may throw a penalty card after all. CardCouch simply does not offer the illegal choices, so you cannot break the rule by accident.

This "no points on the first trick" rule is common but not universal. At some tables a player with no clubs may throw a heart or the Queen on the opening trick, and whoever wins it can be stuck with 13 points before the hand has properly begun. CardCouch does not play that way. If you sit down elsewhere, ask before the first deal.

What to play on it

The leader has no decision: the 2♣ is the lead. For everyone else the advice is simple. No points can fall on the first trick, so play your highest club safely. Winning this trick costs you nothing, and it gets a high club out of your hand that might otherwise win a later club trick when someone is void and looking for a place to dump the Queen or a heart. Keeping the Ace of clubs for later is a liability, not an asset.

If you have no clubs, use the free discard well. A bare Ace or King of spades is a good candidate: those cards can win the trick the Queen is dropped on later in the hand. A high card from a short suit you want to empty is another, because voids are where later discards of points come from. You cannot throw a heart or the Queen here, so the choice is only between the safe cards.

Who leads the second trick

The player who won the first trick, which means whoever played the highest club, leads the second. From here the ordinary rules take over: the winner of each trick leads the next and may lead any suit, with one restriction. Hearts may not be led until they have been broken, and only a heart played on a trick breaks them, so a heart lead is not available on trick two unless hearts are all the leader holds. The Queen of Spades, on the other hand, may be led on any trick after the first. The breaking hearts guide covers the details.

How the pass fits in

Every passing hand begins with the pass (three cards left, then right, then across; the fourth hand is held, with no pass), and the first trick comes after it. The 2♣ holder is therefore decided after the cards have been exchanged, not at the deal. Nothing stops you from passing the 2♣; if you do, the player who receives it leads. On the hold hand the player who was dealt it leads straight away. Because the leader is fixed, the first trick is not something the passing decision needs to plan around, beyond remembering that whichever clubs you keep, the high ones can be played off safely at once.

Frequently asked questions

Who leads first in Hearts?

The player who holds the 2 of clubs after the pass leads it to the first trick. That is the standard rule in North America and the rule on CardCouch. Some tables instead let the player on the dealer's left lead any card they like.

Can you play the Queen of Spades on the first trick?

Under the common rule CardCouch uses, no. No heart and no Queen of Spades may be played on the first trick, unless a player holds nothing but hearts and the Queen. Some home games allow points on the first trick, so check before playing elsewhere.

What if I have no clubs on the first trick?

You discard a card of another suit. Under the common rule CardCouch uses it may be any card except a heart or the Queen of Spades; you may only throw one of those if hearts and the Queen are literally all you hold. A high spade or a high card from a short suit is a typical choice.

Does the 2 of clubs rule apply on the hold hand?

Yes. On the hold hand, the fourth hand in the pass rotation, there is no pass, so whoever was dealt the 2 of clubs simply leads it. On the three passing hands the leader is whoever holds the 2 of clubs after the cards have been exchanged.

What should you play on the first trick in Hearts?

Your highest club. Under the common rule CardCouch uses no points can fall on the first trick, so winning it costs nothing, and it gets rid of a high club that could win a trick carrying points later in the hand. The player who leads has no choice: the 2 of clubs is the lead.

Lead the 2 of clubs yourself

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