How to Play Hearts With 3 Players
Three-player Hearts is the normal game with one card taken out. Remove the 2 of diamonds, deal the remaining 51 cards out at 17 each, and play as usual: hearts cost 1 point, the Queen of Spades 13, and the lowest score wins when someone reaches 100. CardCouch offers the four-player game only, so this guide is for the kitchen table. If you are new to the game, start with how to play Hearts.
Play four-player Hearts freeThree-player Hearts at a glance
- Players: 3, each for themselves
- Deck: 51 cards, the 2 of diamonds removed
- Deal: 17 cards each, 17 tricks per hand
- Pass: 3 cards; rotation agreed at the table
- First lead: the 2 of clubs
- Points: hearts 1 each, Queen of Spades 13
- Game: ends when someone reaches 100; lowest wins
The deal
Fifty-two cards do not divide by three, so one card leaves the deck. The standard choice is the 2 of diamonds: it is the lowest card of a suit that carries no points, it never wins a trick anyone cares about, and removing it leaves the 2 of clubs in play to start the hand. Shuffle the 51 cards and deal them one at a time, so every player holds 17. The deal usually passes to the left after each hand.
Nothing else about the deck changes. All 13 hearts and the Queen of Spades are still in play, so each hand still contains 26 points.
Passing with three players
Before play, each player chooses three cards and passes them face down, as in the four-player game, and looks at the cards received only after passing. The four-player rotation is left, right, across, hold; with three players there is no seat across the table, so tables shorten the cycle. A common arrangement is left, then right, then hold (no pass), repeating every three hands. This is a convention rather than a rule: rotations vary, and some groups pass left every hand or skip the hold hand altogether. Agree on it before the first deal.
The advice on what to pass does not change: the Queen of Spades unless she is well guarded by low spades, bare high spades, high hearts, and the cards that create a void. See the passing guide for the full reasoning.
The first trick
Whoever holds the 2 of clubs after the pass leads it. The other two must follow with a club if they can. The common rule, and the one CardCouch uses in its four-player game, is that no penalty card may be played on the first trick: a player with no clubs discards a diamond or a spade other than the Queen, and may only throw a heart or the Queen if they hold nothing else.
If your table removes the 2 of clubs instead of the 2 of diamonds, the holder of the lowest club (the 3) leads it, and the trick is otherwise played the same way.
What changes in play with three
The rules of play are the standard ones. Follow suit if you can; if you cannot, play anything. The highest card of the suit led wins the trick and leads next. Hearts may not be led until a heart has been played on an earlier trick (only a heart breaks hearts; the Queen of Spades does not, though some tables differ), unless you hold nothing but hearts. The Queen may be led on any trick after the first.
What does change is the feel of the hand. With 17 cards each a hand runs 17 tricks, so there is more time for the Queen to find a home. Each suit is shared among three hands instead of four, so you usually hold more cards of every suit, voids are harder to come by, and the first voids tend to appear later. Expect to follow suit longer than you are used to, and expect the dangerous tricks, where someone discards a heart or the Queen, to cluster towards the end.
Counting is easier, though. With only two other hands, each card that falls tells you more about who holds the rest of the suit, and the Queen can only be in one of two places.
Scoring is unchanged
Each heart taken scores 1 point and the Queen of Spades 13, so a hand still holds 26 points, now divided among three players instead of four. If one player takes all 13 hearts and the Queen, they have shot the moon: by the common scoring they take 0 and each of the two opponents adds 26. Some tables let the shooter subtract 26 instead; that is a variant CardCouch does not offer, so agree on it in advance. The game ends after the hand in which anyone reaches 100, and the lowest total wins. The scoring guide has the details.
Other ways to handle the odd card
Removing the 2 of diamonds is the usual answer, but it is not the only one. Some tables keep all 52 cards, deal 17 each, and set the extra card aside face down as a kitty that goes to the winner of the first trick. The kitty counts as part of that player's tricks, so if it hides a heart or the Queen, those points land on them. This is a variation; it adds a little luck to the opening trick.
CardCouch does not offer three-player Hearts. The game here is the standard four-player one: you against three computer opponents on three difficulty levels, 13 cards each, passing left, right, across and hold, no points on the first trick, game to 100. The play itself is the same, so it is good practice for the three-handed table.
Frequently asked questions
Can you play Hearts with 3 players?
Yes. Remove the 2 of diamonds so the 51 remaining cards deal out evenly, give each player 17, and play by the standard rules: follow suit, hearts 1 point each, the Queen of Spades 13, lowest score wins when someone reaches 100.
Which card do you remove for 3-player Hearts?
The 2 of diamonds. It is the lowest card of a suit that carries no points, so taking it out changes nothing about scoring and leaves the 2 of clubs to lead the first trick. Some tables remove the 2 of clubs instead; then the lowest club leads.
How many cards does each player get in 3-player Hearts?
17. Fifty-two cards minus the removed 2 of diamonds is 51, which divides evenly into three hands of 17. Every hand lasts 17 tricks instead of 13.
How does passing work with three players?
Three cards are passed before each hand, as in the four-player game. There is no across seat with three, so a common arrangement is a three-hand cycle: pass left, then right, then hold with no pass, and repeat. Rotations vary from table to table, so agree on one before the first deal.
Can I play 3-player Hearts on CardCouch?
No. Hearts on CardCouch is the four-player game: you against three computer opponents, 13 cards each, with the left, right, across, hold passing cycle. It is free, needs no sign-up, and the rules of play are the same ones you use with three.
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