Euchre Glossary

Every Euchre term explained — from the right and left bower to ordering up, going alone, getting euchred, and sticking the dealer.

Euchre is famous for its jargon. Much of it dates from the game's German and American roots (the word “bower” is from Bauer, farmer), and regional table talk has added plenty more. This glossary covers the standard terms you will hear at any table, plus the most common variant rules. For the full rules in context, see the how-to-play guide and the rules page; for how to use these ideas at the table, read the strategy guide.

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A

Ace-No-Face
A hand containing an Ace but no face cards (Jack, Queen, or King). In some groups it counts as a misdeal; also called an "ace-no-face" call. Not part of standard rules.
Alone
See Going Alone. A player who declares alone plays the hand without their partner, who lays their cards face-down. Winning all five tricks alone scores 4 points.

B

Bower
Either of the two most powerful cards in a hand: the Jack of the trump suit (right bower) and the Jack of the other suit of the same color (left bower). The word comes from the German "Bauer", meaning farmer or peasant, the old name for the Jack.

C

Calling Trump
Naming the trump suit for the hand, either by ordering up the up-card in round one or by naming a suit in round two. The player who calls trump and their partner become the makers.
Counters
The cards traditionally used to keep score: each team uses a 5 and a 4 (or two 5s), exposing pips to show points from 1 to 10. Not needed online — CardCouch keeps score for you.

D

Defenders
The partnership that did not name trump. Defenders need only win two of the five tricks to euchre the makers and score 2 points.
Discard
When the dealer picks up the up-card (after it is ordered up or they choose it themselves), they must discard one card face-down to return to five cards. The discard is never revealed.

E

Euchre
Besides being the game's name, a euchre is what happens when the makers fail to win at least three tricks. The defenders score 2 points, and the makers are said to have been "euchred". Also spelled "yuker" in old texts.
Euchred
Having named trump and then failed to take three tricks. Being euchred gives the opponents 2 points — the same as if they had marched — so a bad call is expensive.

F

Farmer's Hand
A hand containing three or more 9s and 10s. In some variants a player holding one may declare it and exchange those cards for the top cards of the kitty, or call for a redeal. Not part of standard rules.
Following Suit
Playing a card of the suit led when you hold one, which is mandatory. Remember the left bower counts as a trump, not its printed suit — if trump is led, you must play the left bower if it is your only trump.

G

Going Alone
Declaring that you will play the hand without your partner, who sets their cards aside. Only the player who called trump may go alone. Taking all five tricks alone scores 4 points; taking three or four scores 1; being euchred still gives the opponents 2.
Green
Slang for the two suits of the opposite color to the turned-down up-card. If a red card is turned down, clubs and spades are green. See also Next and Reverse Next.

K

Kitty
The four undealt cards left after each player receives five. The top card of the kitty is turned face-up as the up-card. Also called the widow or the blind. Apart from the up-card, the kitty is never used.

L

Lead
The first card played to a trick. The player to the dealer's left leads the first trick of the hand (or the next player clockwise if that player's partner is going alone). The winner of each trick leads the next.
Left Bower
The Jack of the suit that shares a color with trump. For the whole hand it becomes the second-highest trump, outranking even the trump Ace. If hearts are trump, the Jack of Diamonds is the left bower and is no longer a diamond.
Loner
A hand played alone — see Going Alone. Also refers to the hand itself ("I've got a loner").

M

Makers
The partnership that named trump. The makers must win at least three of the five tricks or be euchred.
March
Winning all five tricks in a hand. A march by a partnership scores 2 points; a march by a player going alone scores 4. Also called a sweep.
Misdeal
A deal that must be thrown in and redealt — for example, when a card is exposed, a player receives the wrong number of cards, or a house rule such as farmer's hand is invoked. The same dealer usually deals again.

N

Next
Calling "next" means naming, in the second round of bidding, the other suit of the same color as the turned-down up-card. Popular because if the dealer passed on that card, the bowers of that color are less likely to be in the dealer's hand.

O

Off-Suit
Any suit other than trump. Off-suit cards rank A, K, Q, J, 10, 9 as normal, and any trump beats any off-suit card. An off-suit Ace is a strong side card but can still be trumped.
Ordering Up
In the first round of bidding, telling the dealer to pick up the up-card, making its suit trump. An opponent of the dealer "orders it up"; the dealer's partner "assists"; the dealer simply "picks it up".

P

Pass
Declining to name trump on your turn. If all four players pass in round one, the up-card is turned down and a second round begins in which any other suit may be named.

R

Renege
Failing to follow suit when you could have — also called a revoke. It is illegal; in serious play the offending side forfeits 2 points (or 4 against a lone hand). The commonest cause is forgetting that the left bower is a trump.
Reverse Next
Naming, in round two, a suit of the opposite color to the turned-down card. Usually done when you hold real strength in that suit rather than as a positional gamble like calling next.
Right Bower
The Jack of the trump suit — the highest card in the game for that hand. Nothing beats it. Holding the right bower is the single strongest reason to call trump.

S

Stick the Dealer
A common variant rule: if all four players pass in both rounds, the dealer is forced to name a trump suit rather than throwing the hand in. It keeps the game moving and makes passing the second round a real decision.
Sweep
Another name for a march — winning all five tricks in a hand.

T

Table Talk
Any hint to your partner about your hand beyond the legal calls ("order it up", "pass", "alone"). Table talk is against the rules; in friendly games it is frowned on, in serious play it is penalized.
Trick
One round of play in which each active player contributes one card. The highest trump wins; if no trump is played, the highest card of the suit led wins. Five tricks are played per hand.
Trump
The suit named for the hand that outranks all others. Any trump beats any off-suit card, and within trump the order is right bower, left bower, A, K, Q, 10, 9.
Turning It Down
When the dealer, as the last to bid in round one, declines to pick up the up-card. The card is turned face-down and its suit may not be named in round two.

U

Up-Card
The card turned face-up from the kitty after the deal. Its suit is the proposed trump in the first round of bidding; if it is ordered up, the dealer adds it to their hand. Also called the turn-up or turned card.

V

Void
Having no cards of a particular suit. Being void in an off-suit is valuable because when that suit is led you may play a trump and win the trick.

Quick reference: trump ranking

With hearts as trump, high to low: J♥ (right bower), J♦ (left bower), A♥, K♥, Q♥, 10♥, 9♥. Every other suit ranks A, K, Q, J, 10, 9 — except that the left bower's suit (diamonds here) has only five cards for the hand, because its Jack is now a heart.

Frequently asked questions

What are the right bower and left bower in Euchre?

The right bower is the Jack of the trump suit and is the highest card in the hand. The left bower is the Jack of the other suit of the same color; it counts as a trump for the whole hand and ranks second, just below the right bower.

What does 'euchred' mean?

A partnership is euchred when it names trump but fails to win at least three of the five tricks. The opposing partnership scores 2 points.

What is a march in Euchre?

A march (or sweep) is winning all five tricks in a hand. It scores 2 points for a partnership, or 4 points for a player who is going alone.

What does 'stick the dealer' mean?

Stick the dealer is a variant rule where, if every player passes in both rounds of bidding, the dealer must name a trump suit instead of throwing in the hand.

What is a farmer's hand?

A farmer's hand is a hand containing three or more 9s and 10s. Under some house rules the holder may exchange those cards for cards from the kitty or ask for a redeal. It is not part of the standard rules.

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